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[RISCV][GISel] Force atomic G_LOAD/STORE to the GPR register bank. #162042
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We don't have FPR isel patterns for G_LOAD/STORE so force to the GPR register bank.
@llvm/pr-subscribers-llvm-globalisel @llvm/pr-subscribers-backend-risc-v Author: Craig Topper (topperc) ChangesWe don't have FPR isel patterns for G_LOAD/STORE so force to the GPR register bank. Patch is 34.14 KiB, truncated to 20.00 KiB below, full version: https://github.com/llvm/llvm-project/pull/162042.diff 2 Files Affected:
diff --git a/llvm/lib/Target/RISCV/GISel/RISCVRegisterBankInfo.cpp b/llvm/lib/Target/RISCV/GISel/RISCVRegisterBankInfo.cpp
index 597dd1271d394..9f9ae2f5c6dc6 100644
--- a/llvm/lib/Target/RISCV/GISel/RISCVRegisterBankInfo.cpp
+++ b/llvm/lib/Target/RISCV/GISel/RISCVRegisterBankInfo.cpp
@@ -324,6 +324,10 @@ RISCVRegisterBankInfo::getInstrMapping(const MachineInstr &MI) const {
OpdsMapping[0] = GPRValueMapping;
+ // Atomics always use GPR destinations. Don't refine any further.
+ if (cast<GLoad>(MI).isAtomic())
+ break;
+
// Use FPR64 for s64 loads on rv32.
if (GPRSize == 32 && Size.getFixedValue() == 64) {
assert(MF.getSubtarget<RISCVSubtarget>().hasStdExtD());
@@ -358,6 +362,10 @@ RISCVRegisterBankInfo::getInstrMapping(const MachineInstr &MI) const {
OpdsMapping[0] = GPRValueMapping;
+ // Atomics always use GPR sources. Don't refine any further.
+ if (cast<GStore>(MI).isAtomic())
+ break;
+
// Use FPR64 for s64 stores on rv32.
if (GPRSize == 32 && Size.getFixedValue() == 64) {
assert(MF.getSubtarget<RISCVSubtarget>().hasStdExtD());
diff --git a/llvm/test/CodeGen/RISCV/GlobalISel/atomic-load-store-fp.ll b/llvm/test/CodeGen/RISCV/GlobalISel/atomic-load-store-fp.ll
new file mode 100644
index 0000000000000..4ad2d2cc3e845
--- /dev/null
+++ b/llvm/test/CodeGen/RISCV/GlobalISel/atomic-load-store-fp.ll
@@ -0,0 +1,950 @@
+; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
+; RUN: llc -mtriple=riscv32 -global-isel -mattr=+d -verify-machineinstrs < %s \
+; RUN: | FileCheck -check-prefix=RV32I %s
+; RUN: llc -mtriple=riscv32 -global-isel -mattr=+d,+a,+no-trailing-seq-cst-fence \
+; RUN: -verify-machineinstrs < %s | FileCheck -check-prefixes=RV32IA,RV32IA-WMO %s
+; RUN: llc -mtriple=riscv32 -global-isel -mattr=+d,+a,+ztso,+no-trailing-seq-cst-fence \
+; RUN: -verify-machineinstrs < %s | FileCheck -check-prefixes=RV32IA,RV32IA-TSO %s
+; RUN: llc -mtriple=riscv64 -global-isel -verify-machineinstrs < %s \
+; RUN: | FileCheck -check-prefix=RV64I %s
+; RUN: llc -mtriple=riscv64 -global-isel -mattr=+d,+a,+no-trailing-seq-cst-fence \
+; RUN: -verify-machineinstrs < %s | FileCheck -check-prefixes=RV64IA,RV64IA-WMO %s
+; RUN: llc -mtriple=riscv64 -global-isel -mattr=+d,+a,+ztso,+no-trailing-seq-cst-fence \
+; RUN: -verify-machineinstrs < %s | FileCheck -check-prefixes=RV64IA,RV64IA-TSO %s
+
+
+; RUN: llc -mtriple=riscv32 -global-isel -mattr=+d,+a -verify-machineinstrs < %s \
+; RUN: | FileCheck -check-prefixes=RV32IA,RV32IA-WMO-TRAILING-FENCE %s
+; RUN: llc -mtriple=riscv32 -global-isel -mattr=+d,+a,+ztso -verify-machineinstrs < %s \
+; RUN: | FileCheck -check-prefixes=RV32IA,RV32IA-TSO-TRAILING-FENCE %s
+
+; RUN: llc -mtriple=riscv64 -global-isel -mattr=+d,+a -verify-machineinstrs < %s \
+; RUN: | FileCheck -check-prefixes=RV64IA,RV64IA-WMO-TRAILING-FENCE %s
+; RUN: llc -mtriple=riscv64 -global-isel -mattr=+d,+a,+ztso -verify-machineinstrs < %s \
+; RUN: | FileCheck -check-prefixes=RV64IA,RV64IA-TSO-TRAILING-FENCE %s
+
+
+define float @atomic_load_f32_unordered(ptr %a) nounwind {
+; RV32I-LABEL: atomic_load_f32_unordered:
+; RV32I: # %bb.0:
+; RV32I-NEXT: addi sp, sp, -16
+; RV32I-NEXT: sw ra, 12(sp) # 4-byte Folded Spill
+; RV32I-NEXT: li a1, 0
+; RV32I-NEXT: call __atomic_load_4
+; RV32I-NEXT: fmv.w.x fa0, a0
+; RV32I-NEXT: lw ra, 12(sp) # 4-byte Folded Reload
+; RV32I-NEXT: addi sp, sp, 16
+; RV32I-NEXT: ret
+;
+; RV32IA-LABEL: atomic_load_f32_unordered:
+; RV32IA: # %bb.0:
+; RV32IA-NEXT: lw a0, 0(a0)
+; RV32IA-NEXT: fmv.w.x fa0, a0
+; RV32IA-NEXT: ret
+;
+; RV64I-LABEL: atomic_load_f32_unordered:
+; RV64I: # %bb.0:
+; RV64I-NEXT: addi sp, sp, -16
+; RV64I-NEXT: sd ra, 8(sp) # 8-byte Folded Spill
+; RV64I-NEXT: li a1, 0
+; RV64I-NEXT: call __atomic_load_4
+; RV64I-NEXT: ld ra, 8(sp) # 8-byte Folded Reload
+; RV64I-NEXT: addi sp, sp, 16
+; RV64I-NEXT: ret
+;
+; RV64IA-LABEL: atomic_load_f32_unordered:
+; RV64IA: # %bb.0:
+; RV64IA-NEXT: lw a0, 0(a0)
+; RV64IA-NEXT: fmv.w.x fa0, a0
+; RV64IA-NEXT: ret
+ %1 = load atomic float, ptr %a unordered, align 4
+ ret float %1
+}
+
+define float @atomic_load_f32_monotonic(ptr %a) nounwind {
+; RV32I-LABEL: atomic_load_f32_monotonic:
+; RV32I: # %bb.0:
+; RV32I-NEXT: addi sp, sp, -16
+; RV32I-NEXT: sw ra, 12(sp) # 4-byte Folded Spill
+; RV32I-NEXT: li a1, 0
+; RV32I-NEXT: call __atomic_load_4
+; RV32I-NEXT: fmv.w.x fa0, a0
+; RV32I-NEXT: lw ra, 12(sp) # 4-byte Folded Reload
+; RV32I-NEXT: addi sp, sp, 16
+; RV32I-NEXT: ret
+;
+; RV32IA-LABEL: atomic_load_f32_monotonic:
+; RV32IA: # %bb.0:
+; RV32IA-NEXT: lw a0, 0(a0)
+; RV32IA-NEXT: fmv.w.x fa0, a0
+; RV32IA-NEXT: ret
+;
+; RV64I-LABEL: atomic_load_f32_monotonic:
+; RV64I: # %bb.0:
+; RV64I-NEXT: addi sp, sp, -16
+; RV64I-NEXT: sd ra, 8(sp) # 8-byte Folded Spill
+; RV64I-NEXT: li a1, 0
+; RV64I-NEXT: call __atomic_load_4
+; RV64I-NEXT: ld ra, 8(sp) # 8-byte Folded Reload
+; RV64I-NEXT: addi sp, sp, 16
+; RV64I-NEXT: ret
+;
+; RV64IA-LABEL: atomic_load_f32_monotonic:
+; RV64IA: # %bb.0:
+; RV64IA-NEXT: lw a0, 0(a0)
+; RV64IA-NEXT: fmv.w.x fa0, a0
+; RV64IA-NEXT: ret
+ %1 = load atomic float, ptr %a monotonic, align 4
+ ret float %1
+}
+
+define float @atomic_load_f32_acquire(ptr %a) nounwind {
+; RV32I-LABEL: atomic_load_f32_acquire:
+; RV32I: # %bb.0:
+; RV32I-NEXT: addi sp, sp, -16
+; RV32I-NEXT: sw ra, 12(sp) # 4-byte Folded Spill
+; RV32I-NEXT: li a1, 2
+; RV32I-NEXT: call __atomic_load_4
+; RV32I-NEXT: fmv.w.x fa0, a0
+; RV32I-NEXT: lw ra, 12(sp) # 4-byte Folded Reload
+; RV32I-NEXT: addi sp, sp, 16
+; RV32I-NEXT: ret
+;
+; RV32IA-WMO-LABEL: atomic_load_f32_acquire:
+; RV32IA-WMO: # %bb.0:
+; RV32IA-WMO-NEXT: lw a0, 0(a0)
+; RV32IA-WMO-NEXT: fence r, rw
+; RV32IA-WMO-NEXT: fmv.w.x fa0, a0
+; RV32IA-WMO-NEXT: ret
+;
+; RV32IA-TSO-LABEL: atomic_load_f32_acquire:
+; RV32IA-TSO: # %bb.0:
+; RV32IA-TSO-NEXT: lw a0, 0(a0)
+; RV32IA-TSO-NEXT: fmv.w.x fa0, a0
+; RV32IA-TSO-NEXT: ret
+;
+; RV64I-LABEL: atomic_load_f32_acquire:
+; RV64I: # %bb.0:
+; RV64I-NEXT: addi sp, sp, -16
+; RV64I-NEXT: sd ra, 8(sp) # 8-byte Folded Spill
+; RV64I-NEXT: li a1, 2
+; RV64I-NEXT: call __atomic_load_4
+; RV64I-NEXT: ld ra, 8(sp) # 8-byte Folded Reload
+; RV64I-NEXT: addi sp, sp, 16
+; RV64I-NEXT: ret
+;
+; RV64IA-WMO-LABEL: atomic_load_f32_acquire:
+; RV64IA-WMO: # %bb.0:
+; RV64IA-WMO-NEXT: lw a0, 0(a0)
+; RV64IA-WMO-NEXT: fence r, rw
+; RV64IA-WMO-NEXT: fmv.w.x fa0, a0
+; RV64IA-WMO-NEXT: ret
+;
+; RV64IA-TSO-LABEL: atomic_load_f32_acquire:
+; RV64IA-TSO: # %bb.0:
+; RV64IA-TSO-NEXT: lw a0, 0(a0)
+; RV64IA-TSO-NEXT: fmv.w.x fa0, a0
+; RV64IA-TSO-NEXT: ret
+;
+; RV32IA-WMO-TRAILING-FENCE-LABEL: atomic_load_f32_acquire:
+; RV32IA-WMO-TRAILING-FENCE: # %bb.0:
+; RV32IA-WMO-TRAILING-FENCE-NEXT: lw a0, 0(a0)
+; RV32IA-WMO-TRAILING-FENCE-NEXT: fence r, rw
+; RV32IA-WMO-TRAILING-FENCE-NEXT: fmv.w.x fa0, a0
+; RV32IA-WMO-TRAILING-FENCE-NEXT: ret
+;
+; RV32IA-TSO-TRAILING-FENCE-LABEL: atomic_load_f32_acquire:
+; RV32IA-TSO-TRAILING-FENCE: # %bb.0:
+; RV32IA-TSO-TRAILING-FENCE-NEXT: lw a0, 0(a0)
+; RV32IA-TSO-TRAILING-FENCE-NEXT: fmv.w.x fa0, a0
+; RV32IA-TSO-TRAILING-FENCE-NEXT: ret
+;
+; RV64IA-WMO-TRAILING-FENCE-LABEL: atomic_load_f32_acquire:
+; RV64IA-WMO-TRAILING-FENCE: # %bb.0:
+; RV64IA-WMO-TRAILING-FENCE-NEXT: lw a0, 0(a0)
+; RV64IA-WMO-TRAILING-FENCE-NEXT: fence r, rw
+; RV64IA-WMO-TRAILING-FENCE-NEXT: fmv.w.x fa0, a0
+; RV64IA-WMO-TRAILING-FENCE-NEXT: ret
+;
+; RV64IA-TSO-TRAILING-FENCE-LABEL: atomic_load_f32_acquire:
+; RV64IA-TSO-TRAILING-FENCE: # %bb.0:
+; RV64IA-TSO-TRAILING-FENCE-NEXT: lw a0, 0(a0)
+; RV64IA-TSO-TRAILING-FENCE-NEXT: fmv.w.x fa0, a0
+; RV64IA-TSO-TRAILING-FENCE-NEXT: ret
+ %1 = load atomic float, ptr %a acquire, align 4
+ ret float %1
+}
+
+define float @atomic_load_f32_seq_cst(ptr %a) nounwind {
+; RV32I-LABEL: atomic_load_f32_seq_cst:
+; RV32I: # %bb.0:
+; RV32I-NEXT: addi sp, sp, -16
+; RV32I-NEXT: sw ra, 12(sp) # 4-byte Folded Spill
+; RV32I-NEXT: li a1, 5
+; RV32I-NEXT: call __atomic_load_4
+; RV32I-NEXT: fmv.w.x fa0, a0
+; RV32I-NEXT: lw ra, 12(sp) # 4-byte Folded Reload
+; RV32I-NEXT: addi sp, sp, 16
+; RV32I-NEXT: ret
+;
+; RV32IA-WMO-LABEL: atomic_load_f32_seq_cst:
+; RV32IA-WMO: # %bb.0:
+; RV32IA-WMO-NEXT: fence rw, rw
+; RV32IA-WMO-NEXT: lw a0, 0(a0)
+; RV32IA-WMO-NEXT: fence r, rw
+; RV32IA-WMO-NEXT: fmv.w.x fa0, a0
+; RV32IA-WMO-NEXT: ret
+;
+; RV32IA-TSO-LABEL: atomic_load_f32_seq_cst:
+; RV32IA-TSO: # %bb.0:
+; RV32IA-TSO-NEXT: fence rw, rw
+; RV32IA-TSO-NEXT: lw a0, 0(a0)
+; RV32IA-TSO-NEXT: fmv.w.x fa0, a0
+; RV32IA-TSO-NEXT: ret
+;
+; RV64I-LABEL: atomic_load_f32_seq_cst:
+; RV64I: # %bb.0:
+; RV64I-NEXT: addi sp, sp, -16
+; RV64I-NEXT: sd ra, 8(sp) # 8-byte Folded Spill
+; RV64I-NEXT: li a1, 5
+; RV64I-NEXT: call __atomic_load_4
+; RV64I-NEXT: ld ra, 8(sp) # 8-byte Folded Reload
+; RV64I-NEXT: addi sp, sp, 16
+; RV64I-NEXT: ret
+;
+; RV64IA-WMO-LABEL: atomic_load_f32_seq_cst:
+; RV64IA-WMO: # %bb.0:
+; RV64IA-WMO-NEXT: fence rw, rw
+; RV64IA-WMO-NEXT: lw a0, 0(a0)
+; RV64IA-WMO-NEXT: fence r, rw
+; RV64IA-WMO-NEXT: fmv.w.x fa0, a0
+; RV64IA-WMO-NEXT: ret
+;
+; RV64IA-TSO-LABEL: atomic_load_f32_seq_cst:
+; RV64IA-TSO: # %bb.0:
+; RV64IA-TSO-NEXT: fence rw, rw
+; RV64IA-TSO-NEXT: lw a0, 0(a0)
+; RV64IA-TSO-NEXT: fmv.w.x fa0, a0
+; RV64IA-TSO-NEXT: ret
+;
+; RV32IA-WMO-TRAILING-FENCE-LABEL: atomic_load_f32_seq_cst:
+; RV32IA-WMO-TRAILING-FENCE: # %bb.0:
+; RV32IA-WMO-TRAILING-FENCE-NEXT: fence rw, rw
+; RV32IA-WMO-TRAILING-FENCE-NEXT: lw a0, 0(a0)
+; RV32IA-WMO-TRAILING-FENCE-NEXT: fence r, rw
+; RV32IA-WMO-TRAILING-FENCE-NEXT: fmv.w.x fa0, a0
+; RV32IA-WMO-TRAILING-FENCE-NEXT: ret
+;
+; RV32IA-TSO-TRAILING-FENCE-LABEL: atomic_load_f32_seq_cst:
+; RV32IA-TSO-TRAILING-FENCE: # %bb.0:
+; RV32IA-TSO-TRAILING-FENCE-NEXT: fence rw, rw
+; RV32IA-TSO-TRAILING-FENCE-NEXT: lw a0, 0(a0)
+; RV32IA-TSO-TRAILING-FENCE-NEXT: fmv.w.x fa0, a0
+; RV32IA-TSO-TRAILING-FENCE-NEXT: ret
+;
+; RV64IA-WMO-TRAILING-FENCE-LABEL: atomic_load_f32_seq_cst:
+; RV64IA-WMO-TRAILING-FENCE: # %bb.0:
+; RV64IA-WMO-TRAILING-FENCE-NEXT: fence rw, rw
+; RV64IA-WMO-TRAILING-FENCE-NEXT: lw a0, 0(a0)
+; RV64IA-WMO-TRAILING-FENCE-NEXT: fence r, rw
+; RV64IA-WMO-TRAILING-FENCE-NEXT: fmv.w.x fa0, a0
+; RV64IA-WMO-TRAILING-FENCE-NEXT: ret
+;
+; RV64IA-TSO-TRAILING-FENCE-LABEL: atomic_load_f32_seq_cst:
+; RV64IA-TSO-TRAILING-FENCE: # %bb.0:
+; RV64IA-TSO-TRAILING-FENCE-NEXT: fence rw, rw
+; RV64IA-TSO-TRAILING-FENCE-NEXT: lw a0, 0(a0)
+; RV64IA-TSO-TRAILING-FENCE-NEXT: fmv.w.x fa0, a0
+; RV64IA-TSO-TRAILING-FENCE-NEXT: ret
+ %1 = load atomic float, ptr %a seq_cst, align 4
+ ret float %1
+}
+
+define double @atomic_load_f64_unordered(ptr %a) nounwind {
+; RV32I-LABEL: atomic_load_f64_unordered:
+; RV32I: # %bb.0:
+; RV32I-NEXT: addi sp, sp, -16
+; RV32I-NEXT: sw ra, 12(sp) # 4-byte Folded Spill
+; RV32I-NEXT: li a1, 0
+; RV32I-NEXT: call __atomic_load_8
+; RV32I-NEXT: sw a0, 0(sp)
+; RV32I-NEXT: sw a1, 4(sp)
+; RV32I-NEXT: fld fa0, 0(sp)
+; RV32I-NEXT: lw ra, 12(sp) # 4-byte Folded Reload
+; RV32I-NEXT: addi sp, sp, 16
+; RV32I-NEXT: ret
+;
+; RV32IA-LABEL: atomic_load_f64_unordered:
+; RV32IA: # %bb.0:
+; RV32IA-NEXT: addi sp, sp, -16
+; RV32IA-NEXT: sw ra, 12(sp) # 4-byte Folded Spill
+; RV32IA-NEXT: li a1, 0
+; RV32IA-NEXT: call __atomic_load_8
+; RV32IA-NEXT: sw a0, 0(sp)
+; RV32IA-NEXT: sw a1, 4(sp)
+; RV32IA-NEXT: fld fa0, 0(sp)
+; RV32IA-NEXT: lw ra, 12(sp) # 4-byte Folded Reload
+; RV32IA-NEXT: addi sp, sp, 16
+; RV32IA-NEXT: ret
+;
+; RV64I-LABEL: atomic_load_f64_unordered:
+; RV64I: # %bb.0:
+; RV64I-NEXT: addi sp, sp, -16
+; RV64I-NEXT: sd ra, 8(sp) # 8-byte Folded Spill
+; RV64I-NEXT: li a1, 0
+; RV64I-NEXT: call __atomic_load_8
+; RV64I-NEXT: ld ra, 8(sp) # 8-byte Folded Reload
+; RV64I-NEXT: addi sp, sp, 16
+; RV64I-NEXT: ret
+;
+; RV64IA-LABEL: atomic_load_f64_unordered:
+; RV64IA: # %bb.0:
+; RV64IA-NEXT: ld a0, 0(a0)
+; RV64IA-NEXT: fmv.d.x fa0, a0
+; RV64IA-NEXT: ret
+ %1 = load atomic double, ptr %a unordered, align 8
+ ret double %1
+}
+
+define double @atomic_load_f64_monotonic(ptr %a) nounwind {
+; RV32I-LABEL: atomic_load_f64_monotonic:
+; RV32I: # %bb.0:
+; RV32I-NEXT: addi sp, sp, -16
+; RV32I-NEXT: sw ra, 12(sp) # 4-byte Folded Spill
+; RV32I-NEXT: li a1, 0
+; RV32I-NEXT: call __atomic_load_8
+; RV32I-NEXT: sw a0, 0(sp)
+; RV32I-NEXT: sw a1, 4(sp)
+; RV32I-NEXT: fld fa0, 0(sp)
+; RV32I-NEXT: lw ra, 12(sp) # 4-byte Folded Reload
+; RV32I-NEXT: addi sp, sp, 16
+; RV32I-NEXT: ret
+;
+; RV32IA-LABEL: atomic_load_f64_monotonic:
+; RV32IA: # %bb.0:
+; RV32IA-NEXT: addi sp, sp, -16
+; RV32IA-NEXT: sw ra, 12(sp) # 4-byte Folded Spill
+; RV32IA-NEXT: li a1, 0
+; RV32IA-NEXT: call __atomic_load_8
+; RV32IA-NEXT: sw a0, 0(sp)
+; RV32IA-NEXT: sw a1, 4(sp)
+; RV32IA-NEXT: fld fa0, 0(sp)
+; RV32IA-NEXT: lw ra, 12(sp) # 4-byte Folded Reload
+; RV32IA-NEXT: addi sp, sp, 16
+; RV32IA-NEXT: ret
+;
+; RV64I-LABEL: atomic_load_f64_monotonic:
+; RV64I: # %bb.0:
+; RV64I-NEXT: addi sp, sp, -16
+; RV64I-NEXT: sd ra, 8(sp) # 8-byte Folded Spill
+; RV64I-NEXT: li a1, 0
+; RV64I-NEXT: call __atomic_load_8
+; RV64I-NEXT: ld ra, 8(sp) # 8-byte Folded Reload
+; RV64I-NEXT: addi sp, sp, 16
+; RV64I-NEXT: ret
+;
+; RV64IA-LABEL: atomic_load_f64_monotonic:
+; RV64IA: # %bb.0:
+; RV64IA-NEXT: ld a0, 0(a0)
+; RV64IA-NEXT: fmv.d.x fa0, a0
+; RV64IA-NEXT: ret
+ %1 = load atomic double, ptr %a monotonic, align 8
+ ret double %1
+}
+
+define double @atomic_load_f64_acquire(ptr %a) nounwind {
+; RV32I-LABEL: atomic_load_f64_acquire:
+; RV32I: # %bb.0:
+; RV32I-NEXT: addi sp, sp, -16
+; RV32I-NEXT: sw ra, 12(sp) # 4-byte Folded Spill
+; RV32I-NEXT: li a1, 2
+; RV32I-NEXT: call __atomic_load_8
+; RV32I-NEXT: sw a0, 0(sp)
+; RV32I-NEXT: sw a1, 4(sp)
+; RV32I-NEXT: fld fa0, 0(sp)
+; RV32I-NEXT: lw ra, 12(sp) # 4-byte Folded Reload
+; RV32I-NEXT: addi sp, sp, 16
+; RV32I-NEXT: ret
+;
+; RV32IA-LABEL: atomic_load_f64_acquire:
+; RV32IA: # %bb.0:
+; RV32IA-NEXT: addi sp, sp, -16
+; RV32IA-NEXT: sw ra, 12(sp) # 4-byte Folded Spill
+; RV32IA-NEXT: li a1, 2
+; RV32IA-NEXT: call __atomic_load_8
+; RV32IA-NEXT: sw a0, 0(sp)
+; RV32IA-NEXT: sw a1, 4(sp)
+; RV32IA-NEXT: fld fa0, 0(sp)
+; RV32IA-NEXT: lw ra, 12(sp) # 4-byte Folded Reload
+; RV32IA-NEXT: addi sp, sp, 16
+; RV32IA-NEXT: ret
+;
+; RV64I-LABEL: atomic_load_f64_acquire:
+; RV64I: # %bb.0:
+; RV64I-NEXT: addi sp, sp, -16
+; RV64I-NEXT: sd ra, 8(sp) # 8-byte Folded Spill
+; RV64I-NEXT: li a1, 2
+; RV64I-NEXT: call __atomic_load_8
+; RV64I-NEXT: ld ra, 8(sp) # 8-byte Folded Reload
+; RV64I-NEXT: addi sp, sp, 16
+; RV64I-NEXT: ret
+;
+; RV64IA-WMO-LABEL: atomic_load_f64_acquire:
+; RV64IA-WMO: # %bb.0:
+; RV64IA-WMO-NEXT: ld a0, 0(a0)
+; RV64IA-WMO-NEXT: fence r, rw
+; RV64IA-WMO-NEXT: fmv.d.x fa0, a0
+; RV64IA-WMO-NEXT: ret
+;
+; RV64IA-TSO-LABEL: atomic_load_f64_acquire:
+; RV64IA-TSO: # %bb.0:
+; RV64IA-TSO-NEXT: ld a0, 0(a0)
+; RV64IA-TSO-NEXT: fmv.d.x fa0, a0
+; RV64IA-TSO-NEXT: ret
+;
+; RV64IA-WMO-TRAILING-FENCE-LABEL: atomic_load_f64_acquire:
+; RV64IA-WMO-TRAILING-FENCE: # %bb.0:
+; RV64IA-WMO-TRAILING-FENCE-NEXT: ld a0, 0(a0)
+; RV64IA-WMO-TRAILING-FENCE-NEXT: fence r, rw
+; RV64IA-WMO-TRAILING-FENCE-NEXT: fmv.d.x fa0, a0
+; RV64IA-WMO-TRAILING-FENCE-NEXT: ret
+;
+; RV64IA-TSO-TRAILING-FENCE-LABEL: atomic_load_f64_acquire:
+; RV64IA-TSO-TRAILING-FENCE: # %bb.0:
+; RV64IA-TSO-TRAILING-FENCE-NEXT: ld a0, 0(a0)
+; RV64IA-TSO-TRAILING-FENCE-NEXT: fmv.d.x fa0, a0
+; RV64IA-TSO-TRAILING-FENCE-NEXT: ret
+ %1 = load atomic double, ptr %a acquire, align 8
+ ret double %1
+}
+
+define double @atomic_load_f64_seq_cst(ptr %a) nounwind {
+; RV32I-LABEL: atomic_load_f64_seq_cst:
+; RV32I: # %bb.0:
+; RV32I-NEXT: addi sp, sp, -16
+; RV32I-NEXT: sw ra, 12(sp) # 4-byte Folded Spill
+; RV32I-NEXT: li a1, 5
+; RV32I-NEXT: call __atomic_load_8
+; RV32I-NEXT: sw a0, 0(sp)
+; RV32I-NEXT: sw a1, 4(sp)
+; RV32I-NEXT: fld fa0, 0(sp)
+; RV32I-NEXT: lw ra, 12(sp) # 4-byte Folded Reload
+; RV32I-NEXT: addi sp, sp, 16
+; RV32I-NEXT: ret
+;
+; RV32IA-LABEL: atomic_load_f64_seq_cst:
+; RV32IA: # %bb.0:
+; RV32IA-NEXT: addi sp, sp, -16
+; RV32IA-NEXT: sw ra, 12(sp) # 4-byte Folded Spill
+; RV32IA-NEXT: li a1, 5
+; RV32IA-NEXT: call __atomic_load_8
+; RV32IA-NEXT: sw a0, 0(sp)
+; RV32IA-NEXT: sw a1, 4(sp)
+; RV32IA-NEXT: fld fa0, 0(sp)
+; RV32IA-NEXT: lw ra, 12(sp) # 4-byte Folded Reload
+; RV32IA-NEXT: addi sp, sp, 16
+; RV32IA-NEXT: ret
+;
+; RV64I-LABEL: atomic_load_f64_seq_cst:
+; RV64I: # %bb.0:
+; RV64I-NEXT: addi sp, sp, -16
+; RV64I-NEXT: sd ra, 8(sp) # 8-byte Folded Spill
+; RV64I-NEXT: li a1, 5
+; RV64I-NEXT: call __atomic_load_8
+; RV64I-NEXT: ld ra, 8(sp) # 8-byte Folded Reload
+; RV64I-NEXT: addi sp, sp, 16
+; RV64I-NEXT: ret
+;
+; RV64IA-WMO-LABEL: atomic_load_f64_seq_cst:
+; RV64IA-WMO: # %bb.0:
+; RV64IA-WMO-NEXT: fence rw, rw
+; RV64IA-WMO-NEXT: ld a0, 0(a0)
+; RV64IA-WMO-NEXT: fence r, rw
+; RV64IA-WMO-NEXT: fmv.d.x fa0, a0
+; RV64IA-WMO-NEXT: ret
+;
+; RV64IA-TSO-LABEL: atomic_load_f64_seq_cst:
+; RV64IA-TSO: # %bb.0:
+; RV64IA-TSO-NEXT: fence rw, rw
+; RV64IA-TSO-NEXT: ld a0, 0(a0)
+; RV64IA-TSO-NEXT: fmv.d.x fa0, a0
+; RV64IA-TSO-NEXT: ret
+;
+; RV64IA-WMO-TRAILING-FENCE-LABEL: atomic_load_f64_seq_cst:
+; RV64IA-WMO-TRAILING-FENCE: # %bb.0:
+; RV64IA-WMO-TRAILING-FENCE-NEXT: fence rw, rw
+; RV64IA-WMO-TRAILING-FENCE-NEXT: ld a0, 0(a0)
+; RV64IA-WMO-TRAILING-FENCE-NEXT: fence r, rw
+; RV64IA-WMO-TRAILING-FENCE-NEXT: fmv.d.x fa0, a0
+; RV64IA-WMO-TRAILING-FENCE-NEXT: ret
+;
+; RV64IA-TSO-TRAILING-FENCE-LABEL: atomic_load_f64_seq_cst:
+; RV64IA-TSO-TRAILING-FENCE: # %bb.0:
+; RV64IA-TSO-TRAILING-FENCE-NEXT: fence rw, rw
+; RV64IA-TSO-TRAILING-FENCE-NEXT: ld a0, 0(a0)
+; RV64IA-TSO-TRAILING-FENCE-NEXT: fmv.d.x fa0, a0
+; RV64IA-TSO-TRAILING-FENCE-NEXT: ret
+ %1 = load atomic double, ptr %a seq_cst, align 8
+ ret double %1
+}
+
+define void @atomic_store_f32_unordered(ptr %a, float %b) nounwind {
+; RV32I-LABEL: atomic_store_f32_unordered:
+; RV32I: # %bb.0:
+; RV32I-NEXT: addi sp, sp, -16
+; RV32I-NEXT: sw ra, 12(sp) # 4-byte Folded Spill
+; RV32I-NEXT: fmv.x.w a1, fa0
+; RV32I-NEXT: li a2, 0
+; RV32I-NEXT: call __atomic_store_4
+; RV32I-NEXT: lw ra, 12(sp) # 4-byte Folded Reload
+; RV32I-NEXT: addi sp, sp, 16
+; RV32I-NEXT: ret
+;
+; RV32IA-LABEL: atomic_store_f32_unordered:
+; RV32IA: # %bb.0:
+; RV32IA-NEXT: fmv.x.w a1, fa0
+; RV32IA-NEXT: sw a1, 0(a0)
+; RV32IA-NEXT: ret
+;
+; RV64I-LABEL: atomic_store_f32_unordered:
+; RV64I: # %bb.0:
+; RV64I-NEXT: addi sp, sp, -16
+; RV64I-NEXT: sd ra, 8(sp) # 8-byte Folded Spill
+; RV64I-NEXT: li a2, 0
+; RV64I-NEXT: call __atomic_store_4
+; RV64I-NEXT: ld ra, 8(sp) # 8-byte Folded Reload
+; RV64I-NEXT: addi sp, sp, 16
+; RV64I-NEXT: ret
+;
+; RV64IA-LABEL: atomic_store_f32_unordered:
+; RV64IA: # %bb.0:
+; RV64IA-NEXT: fmv.x.w a1, fa0
+; RV64IA-NEXT: sw a1, 0(a0)
+; RV64IA-NEXT: ret
+ store atomic float %b, ptr %a unordered, align 4
+ ret void
+}
+
+define void @atomic_store_f32_monotonic(ptr %a, float %b) nounwind {
+; RV32I-LABEL: atomic_store_f32_monotonic:
+; RV32I: # %bb.0:
+; RV32I-NEXT: addi sp, sp, -16
+; RV32I-NEXT: sw ra, 12(sp) # 4-byte Folded Spill
+; RV32I-NEXT: fmv.x.w a1, fa0
+; RV32I-NEXT: li a2...
[truncated]
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LGTM
After llvm#161774 and llvm#162042, this works correctly.
We don't have FPR isel patterns for G_LOAD/STORE so force to the GPR register bank.